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www.revolution.lv || Xbox360, Playstation3, WiiU • View topic - Grand Theft Auto: Chinatown Wars
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Grand Theft Auto: Chinatown Wars

PostPosted: Jul 16th, '08, 17:33
by DSguru

Re: Grand Theft Auto: Chinatown Wars

PostPosted: Jul 16th, '08, 17:44
by Vis

Re: Grand Theft Auto: Chinatown Wars

PostPosted: Jul 16th, '08, 21:23
by DSguru
Parakos mazliet dziļāk un uzzināju, ka spēle būs vienkārši asiņains Phantom Hourglass, proti, tā būs top-down tipa ar "Zeldai" līdzīgu vadību. Es biju cerējis uz lielu 3D pilsētu kā Transformers un vadību kā Brothers in Arms DS, bet tā vietā mēs saņemsim GTA2 ar unikālu vadību.
Katrā ziņā šo spēli nolādēšu pirmajā dienā un, ja tā būs laba - varbūt pat nopirkšu. Tai jāiznāk šī gada beigās.

Re: Grand Theft Auto: Chinatown Wars

PostPosted: Aug 16th, '08, 00:48
by HellDude
Stipri šaubos vai DS spēj pavilkt 3D pilsētu.

Re: Grand Theft Auto: Chinatown Wars

PostPosted: Sep 21st, '08, 15:10
by agressor


Nintendo Power recently got a chance to sit down and play Grand Theft Auto: Chinatown Wars, as we reported earlier this month. They published some details of the game in this month's issue of the magazine. We currently don't have a scan of the magazine, however thanks to botticus over at NeoGAF, we do have the information revealed by the magazine:

* True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
* M-rating
* Isometric camera angle
* Cel-shaded polygons w/ black borders
* Good touch-screen implementation - "tasteful" minigames, streamlining interface
* UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
* Stats uploaded to Rockstar Social Club website via Wi-Fi
* Finger-sized icons
* Missions designed for shorter periods of play, arcade quality
* Aiming with control pad, auto targeting with R button
* Subtle auto steer
* If you fail a mission, you can jump back to the action sequence
* Chain gun, flamethrower
* Good portion of Liberty City is modeled in the game (different routes than console games)
* No problems with load times, draw-in or frame rate
* Lots of pedestrians, cars, etc. on screen
* Wanted System - objective is to disable police cars any way possible
* Real-time weather effects, 24-hour day/night cycle
* Lots of radio stations to listen to (more instrumentals than vocals)
* 800,000 lines of hand-optimized source code
* No details yet on multiplayer/Wi-Fi features

If your wondering what an isometric camera angle is, it's the same camera angle used in Rockstar Leed's port of Max Payne to the GameBoy Advance:
Image

Re: Grand Theft Auto: Chinatown Wars

PostPosted: Mar 6th, '09, 16:45
by DSguru
Tikai divas nedēļas līdz relīzei! :D











Manuprāt, izskatās krietni labāk par pirmajiem GTA.

Re: Grand Theft Auto: Chinatown Wars

PostPosted: Mar 26th, '09, 23:39
by agressor
review:

Re: Grand Theft Auto: Chinatown Wars

PostPosted: Jul 12th, '09, 13:24
by Dzhonijs
Nu, kaads ir to iepircis un iemeegjinaajis? Kaapeec nav nekaada sajuutu/pieredzes izklaasta?

Re: Grand Theft Auto: Chinatown Wars

PostPosted: Jul 12th, '09, 15:30
by DSguru
Paskaties revolution.lv sadaljaa "Grafomaanija"! Tur var atrast 7 DS speelju apskatus, ieskaitot GTA:CW.