Clive Barker's Jericho

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Clive Barker's Jericho

Postby Disfigurator » Apr 20th, '09, 10:46

The Good
Gorgeously creepy visuals and sound. Jumping between teammates makes for a lot of variety. Some tense, exciting firefights.

The Bad
Horrifically confined level design leaves no room to maneuver. Lame final boss caps a stupendously awful ending. Long animations and visual effects leave certain characters far too vulnerable in battle.

Clive Barker's Jericho is an inconsistent first-person shooter, alternating between moments of pure, atmospheric greatness and irritating design paradoxes that suck the fun out of the gameplay. For every incredible set piece--a battle in a Roman gladiator arena, fearful attacks by ghostly children--there is a frustrating sequence that puts every shortcoming in the game proudly on display. There's a lot going on, and sometimes it comes together exquisitely. More often, Jericho's various elements get in the way of one another, creating a game you'll love one moment and hate the next. ... index.html

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