Call of Duty: Black Ops II

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Call of Duty: Black Ops II

Postby agressor » May 2nd, '12, 09:07

Pirmais treileris otrajam Blackops


The game's story will jump between two timelines, with the primary one set in 2025. "Most" of the game will be set in 2025.
It is a direct sequel to Black Ops.
We will find out definitively what happened at the end of Black Ops—presumably, Mason didn't actually kill JFK, given that he's out in the field in Black Ops II. But who knows?
The second timeline will be set in the late 80's near the end of the Cold War.
The story will be narrated by Black Ops character Frank Woods, now an old man. Apparently he didn't die at the end of Black Ops after all.
In the 80's timeline, players will take on the role of Black Ops protagonist Alex Mason.
In 2025, players will take on the role of David Mason, who is the son of Alex Mason. The father/son relationship will play a part in the story. Hello daddening of video games!
In the game's fiction, there is a second Cold War happening between China and the US due to the scarcity of Rare Earth Elements used to make tech devices and military weapons.
The story is based on a real-world possibility, as China (according to the folks at Treyarch) currently controls 95% of the rare earth elements in the world. Topical!
Many of the real-world hooks are inspired by P.W. Singer's Wired for War: The Robotics Revolution and Conflict in the 21st Century.
A good deal of the 1980's action will take place during proxy wars in Central America. Tropical!
Game Director Dave Anthony hinted that we may find out more about "imaginary" Viktor Reznov. "He was essentially a figment of the player's imagination," Anthony said.
"Or was he?" Studio Director Mark Lamia chimed in, playfully. "Will we find out more about that?" asked Anthony with a smirk.
David Mason (the son)'s callsign is "Section." Which is kind of a cool callsign.
The villain will be a man named Raul Martinez, who in 2025 is pitting the Chinese and US governments against each other by hacking into their drones and other robotic weapons.
The 1980's missions will chronicle what started Martinez on setting his current-day plans in motion.
The story is was written from the ground up by Dark Knight and Batman Begins co-writer David Goyer. Goyer joined the first Black Ops part of the way through. He wanted to "create a memorable villain" with Martinez.
Martinez has hacked into the US's unmanned drones and unleashed an attack on Los Angeles. In the mission we saw, a fleet of drones were destroying buildings in downtown LA.
There will be at least one female soldier in the game, a pilot named Anderson. She laid quite a bit of waste during the entire LA mission.
The president in 2025 is also a woman, and appeared in the LA mission.
David Mason's sidekick is a soldier named Nelson who appears to be played by Michael Rooker of Mallrats and The Walking Dead fame.
The game will be using full-body performance capture to place its actors in the game; the tech demo I saw demonstrated both male and female actors captured with the sort of clarity we've come to expect from games using full-performance capture. James Burns will be reprising his role as Frank Woods, of course.

From what I saw in several demo sections set in a burning, futuristic LA, drones are controllable in combat and will play a large part in the game. Players have a drone-controller on their wrist in the game, and can use it to assign targets and waypoints.
There will be horses, and horseback-riding, during at least one sequence in the 1980's. They even went so far as to bring a horse into the motion capture studio.
At one point in the demo, the player jumped into a futuristic anti-aircraft gun and shot down enemy drones.
Vehicle segments will be back, including one piloting a futuristic VTOL airship. Part of the VTOL mission was mostly on-rails, but the second part involved free-flying and dogfighting with drones.
The Black Ops II story will be branching—it will feature choices and variable outcomes. Wait, what? Yep.
At one point, players had an option to either grab a sniper rifle and cover their squad, or rappel down to join up with them. Presumably that choice leads to a slightly different gameplay experience—this looks like one of the smaller of the choices offered in the game.
A large part of the branching will be due to Strike Force, which is a brand-new game mode featuring tactical, open-ended gameplay in sandbox-style levels.

Strike Force missions will be woven into the core single-player campaign, and will present themselves as various black ops missions available around the globe.
Players won't be able to play all of the strike force missions in a single playthrough.
Strike Force is currently only included in the campaign and isn't a separate mode. It won't allow for multiplayer but, at some point down the road, could be fleshed out. "Things like Zombies originally started as unlocks," said an Activision representative after we followed up to make sure. "We're not taking the option off the table."
Depending on the outcome of a given strike force mission, the story will change. "You're going to choose a mission," said Lamia, "and that's a branch for the story. Say there's three missions out there—you're not going to go back and play all of them; the story goes on. If you die on a strike force mission, you die in the story."
Going on that, it would seem that the playable characters don't feature in the Strike Force missions.
Strike Force allows players to control squads of troops, giving follow/hold commands with the shoulder buttons.
Strike Force also allows a zoomed-out command view via an unmanned aerial drone that lets you to set waypoints for your units to achieve shifting goals.
Strike Force will allow you to control (at the very least) armed aerial drones, armed land-drones, and unarmed aerial drones in addition to being able to hop to the viewpoint of any of the soldiers in your squad.
The strike force missions will unfold organically but will be written into the story—in that way, they'll function somewhat like a single-player version of the multiplayer in Mass Effect 3.
I think I heard Kiefer Sutherland voicing one of the squad members in Strike Force, but I'm not sure. Consider this a Kiefer! Rumor!

Multiplayer director David Vonderhart relayed that the new approach they are taking is "One size does not fit all." That means, he said, that there is no one way to play a Call of Duty game. So, they're pulling back features like create-a-class, killstreaks, and other features and reexamining them, challenging their assumptions of "what cows are sacred."
Multiplayer will take place entirely in the year 2025—there will be no multiplayer missions set in the 80's.
They are taking the E-sports community very seriously. In part, that means that they're focusing on making the game more fun to watch as a spectator. Hopefully that means super cute, colorful uniforms!
Online Director Dan Bunting took us through a tech demo of the upgraded graphics; while lighting upgrades and tech aren't usually the most interesting topics, what they were showing looked great. As they put it, they are aiming for "PC quality graphics running at 60 FPS on a console." The illusion was quite convincing.
We saw two unpopulated multiplayer maps: The first map we saw was a naturalistic map located in a village in Yemen.
The second map was called "Aftermath" and was set in a ruined downtown LA, presumably after the drone-attack that we saw in the demo.

Zombies will definitely be back in Black Ops II, and will feature all new modes that are more fleshed-out than ever.
"There will be more zombies and more modes; just more."
The zombies are "In the multiplayer engine." "If you think about all of the things we can do with our multiplayer engine," Lamia said, "You can start to think about how we might be looking at this." Okay then!
Zombies are the only confirmed co-op aspect of Black Ops II. The campaign and strike-force modes do not appear to feature co-op.
sincerely yours
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Re: Call of Duty: Black Ops II

Postby oskarszale » May 2nd, '12, 12:40

Es jau nevaru sagaidīt MW4 2013. gada novembrī! :D
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Re: Call of Duty: Black Ops II

Postby iCE2 » May 2nd, '12, 21:25

Tā jau man likās, ka kaut kāda sūda granāta nenogalinās Frank Woods!

Btw, pēc treilera noskatīšanās sapratu, ka tikko jau šito izgāju, saucās Syndicate... nopietni, vismaz 40-60% līdzība vizuāli, un gan jau arī saturiski.

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Re: Call of Duty: Black Ops II

Postby Brock » May 3rd, '12, 08:59

Tas viss izklausās un izskatās pēc sūda. Vismaz Syndicate ir savs stils un vismaz Deus Ex ir stealth un rpg elementi. Kas te ir? Cenšanās iet cyberwar, cyberpunk vai kas tur? Es pat nesaprotu ko viņi cenšas panākt ar šito un kāpēc gan CoD spēlētājam būtu vēlme ko tādu spēlēt. Next step - we go to space and fight freaking aliens.
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Re: Call of Duty: Black Ops II

Postby cone » May 3rd, '12, 13:55

Brock wrote: kāpēc gan CoD spēlētājam būtu vēlme ko tādu spēlēt.


Vēlmi pa pāris mēnešiem radīs un atkal būs rindas.
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Re: Call of Duty: Black Ops II

Postby scoux » May 3rd, '12, 14:49

kāpēc gan CoD spēlētājam būtu vēlme ko tādu spēlēt


Kur ir aitas, tur ir cirpēji. Neba jau viņi to visu veido bez kāda pamata. Kriticismam par CoD sēriju protams ir pamats, tomēr jāņem vērā, ka pasaulē vēlaizvien ir desmiti milijonu spēlētāju, kam tas patīk un kuri iegādāsies gan nākamo šīs sērijas "garadarbu", gan visu pārējo iespējamo dlc, kas būs pieejams. Un es Activision vietā darītu tieši to pašu, jo ir jābūt stūlbam, lai atstātu tukšu šo segmenta vietu, jo tā nu ilgi tukša nestāvēs, thats for sure. Un ja labi parēķina, tad nākamajai sērijai būs vismaz $ 100+ mil sales.

Btw, fakts, ka steam statistikā vēl aizvien topā ir cs 1.6 un team fortress, šķiet absurds. Tomēr cilvēki ir dīvaini un arī tādas ir viņu izvēles, tādēļ nav brīnums ka marketing research pierāda pretējo jūsu teiktajam :)

edit:

Nemuldi.

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Re: Call of Duty: Black Ops II

Postby iCE2 » May 4th, '12, 00:22

Viss labi, es katru gadu nozogu Bobijam Kotikam/Activision jaunāko CoD un viss ir baigi forši - izņemot pērno Novembri, kad CoD:MW3 mani pat par velti pievīla (they killed Soap... bastards!), bet nekas, BLOPS man tīri labi patika, un Treyarch, pretēji agonizējošajai IW, tikai progresē, līdz ar ko ir cerība, ka būs atkal foršs 8h single player sviestainais action piedzīvojums - nekas cits tur nav un nevajag arī meklēt.

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Re: Call of Duty: Black Ops II

Postby oskarszale » May 6th, '12, 19:01

According to Amazon, day one pre-orders for the latest Call of Duty game are three times higher than those achieved by its 2010 predecessor Black Ops.
http://www.xbox360achievements.org/news/news-11598-Black-Ops-II-Already-Breaking-Retail-Records.html
Tas ir kaut kāds neizpētīts fenomens! Kas liek haipot par katru nākamo COD un skriet pirkt katru gadu, pēc tam aplauzties un saprast, ka sūds uz kociņa vien tur ir :D Katru gadu! Pretēji visām manām negācijām, esmu izgājis visus COD izņemot trešo un gandrīz visus pircis, tā, ka jātur vien mute ciet, jo rudenī noteikti gribēšu uzspēlēt BLOPS 2 :) Centīšos nepirkt :twisted:
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Re: Call of Duty: Black Ops II

Postby Brock » May 7th, '12, 11:23

Nu MW3 preorderi arī bija lielāki nekā Blops, bet kopsummā tomēr ir aiz Blops pārdoto apjomā un izskatās tur arī paliks. Es domāju Blops2 nepārspēs pirmā Blops apjomus, kaut arī sākotnējie preorder būs lielāki. Sāk jau nedaudz CoD sērija noguruma pazīmes izrādīt uz to, ka parasti tie kas preordero, ātri ar savu negatīvismu nokauj pārējos sales nedaudz. Tā tas bija Blops un MW3 sakarā, jo pēc iznākšanas tur bija ļoti daudz napmierinātu cilvēku (serveru problēmas, gļuki, gameplay nesabalansētība utt)
Runājot par MW sēriju un IW - tur jau praktiski IW nav vairs kādus 2+ gadus. Pēc būti'bas paši Activision nokāva IW vēl pirms MW2 ar to, ka neļāva IW taisīt to, ko tagad atļauj Treyarcham nez kāpēc tikai ar noteikumu, ka tas joprojām paliek zem CoD vārda. Man CoD nomira ar IW pamatsastāva aiziešanu prom un Treyarch radījumi man nav patikuši un šaubos vai patiks. Jau W@W ar sakostiem zobiem izspēlēju cauri. Blops saka, ka kaut kas tur tomēr bija, bet man ar vienkāršu kaut kas tur tomēr bija nepietiek, ja tas nav mega omg must see.
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Re: Call of Duty: Black Ops II

Postby scoux » Jul 10th, '12, 21:23

Nemuldi.

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Re: Call of Duty: Black Ops II

Postby oskarszale » Jul 12th, '12, 09:09

Lasiju komentārus par pēdejo treileri, bija viens labs, ja COD: BO2 izmantotu Frostbite 2 dzinēju, tas tāpat sūkātu :) Principā, ja kāds pērk COD dēļ single player, tad viņš ir idiots! Tas vienreiz jāsaprot man arī, piemēram BC3 vispār varēja iztikt bez SP. Viņiem vajadzētu taisīt MP treilerus, tas taču visiem interesē!
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Re: Call of Duty: Black Ops II

Postby Brock » Jul 12th, '12, 13:33

oskarszale wrote:Lasiju komentārus par pēdejo treileri, bija viens labs, ja COD: BO2 izmantotu Frostbite 2 dzinēju, tas tāpat sūkātu :) Principā, ja kāds pērk COD dēļ single player, tad viņš ir idiots! Tas vienreiz jāsaprot man arī, piemēram BC3 vispār varēja iztikt bez SP. Viņiem vajadzētu taisīt MP treilerus, tas taču visiem interesē!

Man vislabāk patika visi tie sarkastiskie komenti, kā piemēram:
"Quake 3 engine has never looked so good" - jo kā atceramies, visu cod pamatā ir vecu vecais Quake 3 engine, kas ir smagi modificēts :D

Tur daudzas tādas pērles, kas liek rēkt par to visu, jo nu patiesība jau ir, ka Activisionam nav pašiem sava inhouse engine un man grūti iedomāties, ko viņi darīs ar next gen. Kādu dzinēju izmantos, jo cik zinu, viņiem arī nav talantīgu programmētāju, kas varētu jaunu dzinēju izveidot. Vismaz neredzu tur nevienu tādu.
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Re: Call of Duty: Black Ops II

Postby oskarszale » Jul 15th, '12, 20:13

Codiņš uz jaunā boksa izskatīsies kā Duke Nukem Forever :D :lol:
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Re: Call of Duty: Black Ops II

Postby iCE2 » Jul 20th, '12, 20:20

oskarszale wrote:Principā, ja kāds pērk COD dēļ single player, tad viņš ir idiots!


es pērku... drīzāk jau, protams, "pērku", bet still. Un šis nebūs izņēmums.

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Re: Call of Duty: Black Ops II

Postby iCE2 » Jul 20th, '12, 20:24

Brock wrote:"Quake 3 engine has never looked so good" - jo kā atceramies, visu cod pamatā ir vecu vecais Quake 3 engine, kas ir smagi modificēts :D


Es tā baigi neesmu racis, bet atceros kaut kur lasījis, ka Treyarch jau kopš CoD:WaW ir "savs" dzinējs, tāpat kā Infinity Ward jau MW2 laikos (vai pat CoD4) izmeta ārā no sava jebkādas Quake3 atliekas - ņemot vērā, ka kopš tā laika ir nākuši vēl 3 CoD, es domāju, ka šis joks ir vienkārši ieildzis pēc inerces, nevis tapēc, ka tur ir Quake III engine - vienkārši, pretstatā Epic, Rockstar, Square un citiem, šeit netiek paziņots atsevišķs skaļš "engine nosaukums".

Tā nav Acti aizstāvēšana (engine izskatās novecojis, fakts), bet taisnībai jābūt :D

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Re: Call of Duty: Black Ops II

Postby oskarszale » Aug 9th, '12, 14:20


Noteikti visi ir redzējuši MP treileri, tāpēc ielieku 21 min. garu treilera (diezgan loģisku) izķidāšanu. Personīgi neredzu neko īpaši jaunu un uzlabotu un žoklis neatkaras :P
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Re: Call of Duty: Black Ops II

Postby Brock » Aug 10th, '12, 15:35

iCE2 wrote:
Brock wrote:"Quake 3 engine has never looked so good" - jo kā atceramies, visu cod pamatā ir vecu vecais Quake 3 engine, kas ir smagi modificēts :D


Es tā baigi neesmu racis, bet atceros kaut kur lasījis, ka Treyarch jau kopš CoD:WaW ir "savs" dzinējs, tāpat kā Infinity Ward jau MW2 laikos (vai pat CoD4) izmeta ārā no sava jebkādas Quake3 atliekas - ņemot vērā, ka kopš tā laika ir nākuši vēl 3 CoD, es domāju, ka šis joks ir vienkārši ieildzis pēc inerces, nevis tapēc, ka tur ir Quake III engine - vienkārši, pretstatā Epic, Rockstar, Square un citiem, šeit netiek paziņots atsevišķs skaļš "engine nosaukums".

Tā nav Acti aizstāvēšana (engine izskatās novecojis, fakts), bet taisnībai jābūt :D


Jā viņi to sauc par savu engine, bet tas enivei ir based on Quake 3 engine :) Tak pat failu struktūra ar visiem pak utt ir joprojām tā pati, kas quake engine. Es pieņemu, ka viņi pārrakstīja engine, bet kods enivei tur ir balstīts uz to pašu Q3. Nav nav tas vienkārši joks, bet gan fakts, ko zinātāji zina.

Reku ir quote:
"Infinity Ward has created its own proprietary graphics engine-based on the Quake graphics engine. The new software is heavily modified though. This "new" engine introduces cinematic quality graphics and sound . You can now get realistic depth of field, rim-lighting, character self-shadowing, texture streaming and physics-enabled effects like death scenes which combine rag doll with death animations."

Tā ka tas vien ir Quake engine. Tas ir tāpat kā Bioware saka, ka Mass Effect 3 ir jauns viņu engine, bet tas ir joprojām tas pats Unreal engine 3, tikai smagi modificēts speciāli priekš ME vajadzībām.
btw kā viegli pateikt, ka tas ir tas pats engine? Vienkārši, salīdzini konsoles komandas, bugs, fīčas utt :) un pamanīsi, ka CoD spēlēs ir tie paši gļuki, kas bija tīri Quake engine spēlēs. Domāju youtubē atradīsiet video ar visu to salīdzinājumu bez problēmām :) Vismaz es atradu pāris video ļoti ātri. Tāpēc jau CoDos praktiski day one gļukus atrod un izmanto, jo cilvēki jau tos zina no Quake laikiem.
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Re: Call of Duty: Black Ops II

Postby oskarszale » Aug 11th, '12, 00:46

man jau ir ar čomu sarunāts, es ņemu jauno MOH, viņš vēlāk jauno COD un pēc tam samainamies :) WIN WIN :D
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Re: Call of Duty: Black Ops II

Postby oskarszale » Aug 29th, '12, 13:20


Gotta finish the game...bet kaste jau gatava.
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Re: Call of Duty: Black Ops II

Postby oskarszale » Oct 29th, '12, 19:05


Tiešām SURPRICE! Labākais COD treilers līdz šim! :D Cik slavenības atpazināt?
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Re: Call of Duty: Black Ops II

Postby habibula » Nov 1st, '12, 10:27

tiešām Surprise... Labs :D

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Re: Call of Duty: Black Ops II

Postby d1maz1k » Nov 5th, '12, 01:18

Jau uz visiem trackeriem. Mja. Zel ka neesmu xbox 360 tumsa puse.

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Re: Call of Duty: Black Ops II

Postby agressor » Nov 5th, '12, 22:45

oskarszale wrote:
Tiešām SURPRICE! Labākais COD treilers līdz šim! :D Cik slavenības atpazināt?


rekur arī "no kameras otras puses" FPS Russia dude
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Re: Call of Duty: Black Ops II

Postby oskarszale » Aug 19th, '13, 12:13

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